Epic Games StorePlatform OverhaulJun 20, 2026, 7:41 PM· 6 min read· #3 of 3 in technology

Epic Games is Rebuilding Its PC Launcher From Scratch to Be 5x Faster

Epic Games has unveiled a 12-month roadmap for a ground-up rebuild of its desktop client, promising drastically faster load times and a suite of new community features.

By Factlen Editorial Team

PC Gaming Community 40%Platform Strategists 30%General Consumers 30%
PC Gaming Community
Players focused on performance improvements, hardware caveats, and long-awaited features like user reviews.
Platform Strategists
Analysts focused on Epic's market share, competition with Steam, and ecosystem retention.
General Consumers
Everyday users focused on the rollout timeline, Fortnite improvements, and basic usability.

What's not represented

  • · Mac OS gamers
  • · Independent indie developers

Why this matters

For millions of PC gamers, the Epic Games Store has been a necessary but frustrating utility used primarily to claim free titles. This ground-up rebuild promises to eliminate the software's notorious lag and missing features, potentially transforming it into a genuinely competitive, daily-use platform that respects players' time and hardware.

Key points

  • Epic Games announced a 12-month roadmap to completely rebuild its PC launcher architecture.
  • The new client, dubbed Launcher V2, promises cold start times that are five times faster on average.
  • The current launcher's sluggishness stems from constant backend server calls, which the rebuild will eliminate.
  • Long-requested community features, including user-written reviews and player profiles, are finally being added.
  • The update will also introduce a personalized storefront, universal controller support, and chunked installations for large games like Fortnite.
  • A private beta will roll out first, followed by a broader public release later in the year.
5x
Faster average cold start
6.5x
Faster system tray restore
78 million
Monthly active PC users

Since its launch in December 2018, the Epic Games Store has aggressively carved out a space in the PC gaming market, largely through high-profile exclusives and a relentless cadence of free game giveaways. Yet, despite amassing tens of millions of users, the platform's desktop client has remained a persistent pain point. Gamers have long criticized the software for being sluggish, resource-heavy, and lacking the basic community features found on rival platforms.[1][2]

Now, Epic Games is finally addressing the root of the problem. During the Unreal Fest event in Chicago in June 2026, the company unveiled a comprehensive 12-month roadmap detailing a 'ground-up rebuild' of its desktop client, internally dubbed Launcher V2, a project that actually began in late 2025. The announcement marks the most significant architectural overhaul in the storefront's history, promising to transform the software from a functional necessity into a modern, responsive ecosystem.[1][5][6]

The headline promise of Launcher V2 is a massive leap in performance. According to presentation slides shared at the event, the rebuilt client will deliver cold start boot times that are, on average, five times faster than the current iteration. Furthermore, restoring the application from the Windows system tray to the game library is projected to be 6.5 times faster.[3][4][8]

Epic's internal benchmarks promise massive speed improvements, though they were tested on high-end hardware.
Epic's internal benchmarks promise massive speed improvements, though they were tested on high-end hardware.

To understand why this rebuild is necessary, one must look at the structural flaws of the existing software. In February 2026, Epic Games Store General Manager Steve Allison bluntly admitted to the press that the current launcher 'sucks.' He explained that the client's underlying architecture forces it to make backend server calls every time a user clicks a menu or navigates to a new page.[4][6]

This constant server polling means that the launcher's responsiveness is entirely dependent on the user's internet connection and Epic's server load at any given moment. Instead of simply rendering a local interface, the software essentially re-downloads its state with every interaction, resulting in the multi-second delays that have frustrated PC gamers for years.[4][7]

Rather than attempting to patch this fundamentally flawed framework, Epic opted for a complete architectural replacement. Allison previously described the initiative as 'pulling the guts out, putting new guts in.' By shifting to a modern framework that minimizes remote server calls for basic navigation, Launcher V2 aims to provide a snappy, locally responsive experience that feels native to the user's hardware.[4][7]

However, the impressive performance metrics come with a notable hardware caveat. Technology analysts and community members quickly pointed out the fine print on Epic's presentation slides, which revealed the test bench used to achieve the 5x speedup. The benchmarks were recorded on a high-end workstation featuring a 32-core AMD Threadripper processor, an NVIDIA RTX A6000 GPU, and 128GB of RAM.[8]

The 5x speed claim was achieved on a test bench featuring a 32-core processor and 128GB of RAM.
The 5x speed claim was achieved on a test bench featuring a 32-core processor and 128GB of RAM.

While the architectural improvements will undoubtedly benefit all users, the reliance on such extreme, non-consumer-grade hardware for the baseline metrics introduces a layer of uncertainty. It remains to be seen exactly how much faster the new client will feel on average gaming laptops or older desktop configurations, though any reduction in server polling will inherently reduce lag.[7][8]

Beyond raw speed, the Unreal Fest roadmap outlined a sweeping redesign of the storefront's user experience. The current interface, often criticized for its bare-bones presentation, will be replaced by a highly personalized home page. This new layout will feature quick-access categories and a scrollable hero section designed to help players discover relevant titles based on their specific tastes and playstyles.[1][3]

Beyond raw speed, the Unreal Fest roadmap outlined a sweeping redesign of the storefront's user experience.

Product pages are also receiving a major overhaul. Instead of merely displaying a game's title, price, and promotional art, the new storefront will highlight deeper story elements, active community engagement, and a player's own progression metrics where applicable. This shift aims to make the store a destination for gaming content rather than just a transactional checkout screen.[3][6]

Perhaps the most anticipated additions are the long-overdue community and social features. For years, the Epic Games Store has lacked the robust ecosystem that keeps users lingering on Valve's Steam platform. Launcher V2 will finally introduce user-written reviews, allowing players to share their opinions and warn others about technical issues directly on the store page.[2][8]

The social layer is being entirely modernized to support player profiles, custom avatars, and enhanced communication tools. Epic plans to roll out private messaging, cross-platform text chat, voice chat, and game-independent parties. These features are designed to make the Epic Games Store a central hub for multiplayer coordination, regardless of which specific title a group is playing.[1][2][5]

The roadmap includes universal controller support, making the launcher more accessible for gamepad users.
The roadmap includes universal controller support, making the launcher more accessible for gamepad users.

Quality-of-life improvements are also a major focus of the 12-month plan. The roadmap promises native third-party patch notes, allowing developers to communicate updates directly within the client. Additionally, the platform will introduce cross-region game gifting, publisher-funded coupons, and universal controller support, making the software significantly more accessible for players who prefer gamepads over a mouse and keyboard.[1][2]

For Epic's flagship title, Fortnite, the rebuild brings a highly requested technical feature: chunked installation. As modern games balloon in file size, chunked installation will allow players to download specific modes or segments of a game—such as Fortnite's Battle Royale or Save the World—without having to install the entire massive data package, saving valuable hard drive space and bandwidth.[3][4]

The rollout of Launcher V2 will occur in distinct phases to ensure stability. The immediate priority is a private beta testing period, which will allow Epic to stress-test the new architecture and gather feedback from a limited pool of users. This initial phase will also introduce the storefront rearchitecture and the improved library management tools.[1][4]

Following the private beta, the second phase will bring the public release of Launcher V2, alongside the redesigned user experience, player profiles, and user reviews. A third, longer-term phase hints at even broader ambitions, including a full multi-platform store that could potentially bridge the gap between PC and mobile ecosystems.[4][7]

The stakes for this rebuild are incredibly high. While the Epic Games Store boasts a record 78 million monthly active users on PC, industry analysts note that Steam handles a similar volume of traffic in just a matter of days. Epic's user base has historically spiked during free game promotions, with many players claiming the free title and immediately closing the software.[3]

Epic Games Store has amassed 78 million monthly active users on PC, but still trails Steam in daily engagement.
Epic Games Store has amassed 78 million monthly active users on PC, but still trails Steam in daily engagement.

By eliminating the friction of a sluggish interface and introducing sticky social features, Epic Games is making its most aggressive play yet to retain those users. If Launcher V2 delivers on its promises of speed and community integration, it could finally transform the Epic Games Store from a secondary utility into a genuine, daily-use platform that legitimately rivals Steam's dominance.[3][6][8]

How we got here

  1. December 2018

    The Epic Games Store launches as a competitor to Steam, offering a higher revenue split for developers.

  2. Late 2025

    Epic Games secretly begins work on rebuilding the underlying architecture of its desktop client.

  3. February 2026

    Epic Games Store GM Steve Allison publicly admits the current launcher 'sucks' due to constant server polling.

  4. June 2026

    Epic unveils the 12-month roadmap for Launcher V2 at Unreal Fest Chicago, detailing the ground-up rebuild.

Viewpoints in depth

PC Gaming Community

Players who have long criticized the launcher's performance and lack of features.

For years, PC gamers have viewed the Epic Games Store as a necessary friction point rather than a destination. The community has consistently voiced frustration over the client's sluggish navigation, high resource consumption, and the absence of basic features like user reviews and robust forums. While the promise of a 5x speed increase is highly anticipated, many enthusiasts remain skeptical due to Epic's use of a massive, enterprise-grade test bench to achieve those numbers. The community's ultimate metric for success will be how snappy the launcher feels on average, mid-range gaming rigs.

Epic Games Strategy

The corporate push to transition from a free-game dispenser to a sticky ecosystem.

From a business perspective, the Launcher V2 rebuild is about user retention. Epic Games has successfully acquired tens of millions of users through expensive free game promotions and high-profile exclusives, but retaining their daily engagement has proven difficult. By eliminating the architectural lag that drives users away and introducing 'sticky' social features like profiles, voice chat, and community spaces, Epic aims to build a platform where players linger. The goal is to convert transactional users who only log in for freebies into active ecosystem participants who purchase third-party titles.

Third-Party Developers

Studios looking for better storefront visibility and direct community engagement tools.

For developers selling their games on the platform, the current launcher's limitations have restricted how they interact with their audience. The upcoming addition of in-store patch notes, native user reviews, and dedicated community spaces will allow studios to communicate updates and build fandoms directly within the Epic ecosystem. Furthermore, a faster, more personalized storefront with improved search functionality means that indie and mid-tier games have a better chance of being discovered by the platform's 78 million monthly active users, potentially boosting third-party sales.

What we don't know

  • It is unclear exactly how much faster the new launcher will perform on average consumer hardware, as Epic's 5x speed claim was tested on an extreme high-end workstation.
  • Epic has not yet announced a firm date for when the Launcher V2 private beta or the final public version will be available to all users.
  • It remains to be seen if these improvements will be enough to shift players' daily habits away from Steam and toward the Epic Games ecosystem.

Key terms

Cold start
Launching an application completely from scratch when it is not already running in the background.
System tray restore
Opening an application that has been minimized to run quietly in the background of the operating system.
Backend server call
A request made by an application over the internet to a remote server to fetch data or verify information.
Chunked installation
A method of downloading a large game in smaller pieces, allowing players to access certain modes without downloading the entire file.

Frequently asked

Will I lose my games or account data in the update?

No. The rebuild is an architectural change to the launcher itself. All existing purchases, friends lists, and account data will carry over seamlessly to Launcher V2.

When will the new Epic Games Launcher be available?

Epic has not announced a firm public release date, but the 12-month roadmap indicates a private beta will roll out first, followed by a broader public release.

Why is the current launcher so slow?

The existing architecture makes constant backend server calls every time a user clicks or navigates, creating noticeable lag that depends heavily on internet connection quality.

What new features are being added besides speed?

The roadmap includes user-written reviews, player profiles, avatars, in-store patch notes, universal controller support, and cross-region game gifting.

Sources

Source coverage

8 outlets

3 viewpoints surfaced

PC Gaming Community 40%Platform Strategists 30%General Consumers 30%
  1. [1]EngadgetGeneral Consumers

    Epic is working on a 'ground-up rebuild' of its launcher that will be 5x faster

    Read on Engadget
  2. [2]PC GamerPC Gaming Community

    Epic says the 'ground-up rebuild' of its launcher offers 5-6.5x improved performance

    Read on PC Gamer
  3. [3]TechPowerUpPC Gaming Community

    Epic Games Store Revamp Promises Up to 5x Faster Launch Speeds

    Read on TechPowerUp
  4. [4]Games.ggGeneral Consumers

    Epic Games Launcher V2 Promises 5x Faster Boot in Ground-Up Rebuild

    Read on Games.gg
  5. [5]HitmarkerPlatform Strategists

    Epic is rebuilding its Game Launcher to address performance issues

    Read on Hitmarker
  6. [6]GamerMarktPlatform Strategists

    Epic Games Store Gets a Ground-Up Rebuild: Launcher V2, User Reviews, and Everything Coming in 2026

    Read on GamerMarkt
  7. [7]TbreakGeneral Consumers

    Epic Games Launcher V2 is a ground-up rebuild that boots 5x faster

    Read on Tbreak
  8. [8]Tom's HardwarePC Gaming Community

    Epic Games unveils roadmap for Launcher V2

    Read on Tom's Hardware
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